February 27, 2005

untitled

chaos that can not be created.

--

2,500 human figure dancing spears.

Posted by strbpy at 11:32 PM | Comments (0)

February 26, 2005

blank

found out why t looks for frame number 245 in blank-nil area.

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T > ScrollPane > geometry > scrollBarThickness: change up to 24.

label: SystemWindow > label > setStripeColorsFrom

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within spreadsheet, code looks more like code.

Posted by strbpy at 07:26 PM | Comments (0)

February 25, 2005

slayer

blundering txx depth of images: 244 frames.

collecting 150 frames of data per each greyscale.

simple & effective math. toasty.

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244 frame 의 영상. 시간을 축으로 구형의 이미지를 만들고, 각각의 greyscale 단계에 따라, 전 후 75 frame 으로부터 데이터를 가져온다. 간단하지만 효과적인.

Posted by strbpy at 12:55 PM | Comments (0)

February 24, 2005

half

you can not win.

.

keep your sword tight.

.

move

through the void it builds.

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칼은 공간을 만들기 위한 도구.

Posted by strbpy at 02:17 AM | Comments (2)

February 22, 2005

primitive

primitive code.
cloud3d.
hemisphere of ocean.
population: 10 M.
time span for space exploration.
destination : lagrange.

Posted by strbpy at 12:27 PM | Comments (0)

February 21, 2005

untitled

'have no idea what it is this social bookmark, but it has lots of interesting links :

del.icio.us

and i found this from the list :

An Illustrated Guide to Cryptographic Hashes

Posted by strbpy at 12:10 AM | Comments (0)

February 16, 2005

6502

my new toy.

6502 simulator

Posted by strbpy at 10:53 AM | Comments (2)

February 04, 2005

lies

진실도 거짓도 아니면서, 진실의 효과를 가지는 것들이 있어요. 전 그걸 진실효과' 라고 부르죠.

그건 참도 거짓도 아니지만, 더 강력한 파괴력이 있어요. 거부할 수 도 없어요.

왜냐하면 그건 부정할 대상으로 존재할 수 없기 때문이죠.

Posted by strbpy at 04:51 PM | Comments (1)